functionon_event(e, p) if e['英雄被攻击'] then lazyattr['攻击力'] = lazyattr['攻击力'] + p['被攻击时增加攻击力'] end if e['英雄被攻击'] then lazyattr['生命值'] = lazyattr['生命值'] + p['被攻击时增加生命值'] end if e['英雄杀死敌人'] then lazyattr['生命值'] = lazyattr['生命值'] + p['杀敌时增加生命值'] end if e['游戏时间逝去1秒'] then unit_add_attr('攻击力', p['英雄'], lazyattr['攻击力']) unit_add_attr('生命值', p['英雄'], lazyattr['生命值']) lazyattr['攻击力'] = 0 lazyattr['生命值'] = 0 end end